• Remakes & Remasterpieces: An Ongoing Look at the Best in the Biz
    on July 20, 2019 at 6:46 pm

    Phil writes, "Much like the realm of movies, video games are no strangers to remakes and returns to the classics that are fondly remembered. While with Hollywood, many times the modern version of a classic isn't at all necessary, with video games, we see entries that may have sufficed decades ago that may not exactly live up to our nostalgia or rose-tinted glasses today. That's where remakes and remasters come in. Some might call them cynical money-grabs, but I'd prefer to call them modernizing and--at least with these examples on this inaugural edition of this new article series--improving the gameplay and visuals for old fans and new generations to enjoy. Bonus points if they add new content in as well!" […]

  • Video Game Music Spotlight #8: The Final Battle
    on July 19, 2019 at 11:48 am

    VGChartz's Taneli Palola: "There are very few categories of video game music that have produced quite as many iconic themes as final battles, which isn't really all that surprising when you think about it. The final battle is meant to be the climax of the game, the point where everything that has happened prior to it comes together and brings the story to its conclusion in a fight against the (supposedly) most powerful foe in the game. Naturally the music has to match this somehow, perhaps by sheer intensity, or with clever callbacks to past events, or matching the song to the storyline, or by some entirely different means. There's no single right way to create memorable or fitting final battle music, and the variety found in the following themes demonstrates that." […]

  • The bizarre, true story of Metal Gear Solids English translation
    on July 19, 2019 at 11:26 am

    Polygon: Although its hard to believe now, Hideo Kojima was unknown in the West at that point in the early to mid-90s. I first met him when I worked at Konamis HQ in Toranomon, Tokyo, from about September 1993 to March 1995. That one-and-a-half-year span felt like at least five years due to the high-pressure environment of being the only foreigner in the office, and the horrible Tokyo rush-hour train commute. I would later translate Metal Gear Solid for the PlayStation, a job that might have been much too big for one person. This is how it all happened. […]

  • Breaking Down Solid Snakes Motivations in Metal Gear Solid
    on July 19, 2019 at 1:23 am

    A new book excerpt digs into the history behind the original PlayStation blockbuster. […]