Learn Flash Professional CS6

The Tyranny of Health

  • Using AIR native extensions
    by adobetv@adobe.com (Adobe TV) on May 6, 2012 at 12:00 am

    Flash Professional CS6 projects are now compatible with AIR native extensions with the advent of AIR 3.2. In this movie, you'll learn about AIR native extensions, and where to find examples and documentation. […]

  • Simulating mobile content with the new Content Simulator
    by adobetv@adobe.com (Adobe TV) on May 6, 2012 at 12:00 am

    The new Content Simulator allows you to effectively simulate how your Flash content is going to behave on a mobile device. This video demonstrates simulation of events specific to mobile, such as touch and drag, geolocation, and reacting to the accelerometer. […]

  • Generating sprite sheets from the Stage
    by adobetv@adobe.com (Adobe TV) on May 6, 2012 at 12:00 am

    This tutorial demonstrates in detail how to generate a Flash sprite sheet from items on the Stage. Learn how to add multiple symbols or bitmaps images to a sprite sheet. Also learn about the effect the layout and output format of the sprite sheet has. […]

  • Creating a prepackaged AIR app
    by adobetv@adobe.com (Adobe TV) on May 6, 2012 at 12:00 am

    Discover how to deploy AIR applications from within Flash Professional CS6 as "captive runtimes." Captive runtime allows developers to bundle the AIR framework into an AIR application, creating a self-contained entity that eliminates third-party dependency. […]

  • The Stage and the Work Area
    by adobetv@adobe.com (Adobe TV) on May 6, 2012 at 12:00 am

    The Stage and accompanying work area in Flash Professional are where all of the visual creation, manipulation, and animation take place. This lesson demonstrates the differences between these two features and looks at properties associated with the Stage. […]

  • Generating sprite sheets from the library
    by adobetv@adobe.com (Adobe TV) on May 6, 2012 at 12:00 am

    This tutorial demonstrates in detail how to generate a Flash sprite sheet from items in the library. Learn how to add multiple symbols or bitmaps images to a sprite sheet. Also learn about the effect the layout and output format of the sprite sheet has. […]

  • The Toolbar
    by adobetv@adobe.com (Adobe TV) on May 6, 2012 at 12:00 am

    The Toolbar in Flash Professional gives you quick access to the essential tools in the application. This lesson will provide an overview of what these are and what they do. […]

  • The Main Menu Bar
    by adobetv@adobe.com (Adobe TV) on May 6, 2012 at 12:00 am

    The main menu bar in Flash Professional is full of options and commands that can help you work effectively. This lesson takes a look at the main menu, focusing on commonly used functionality. […]

  • The Welcome Screen
    by adobetv@adobe.com (Adobe TV) on May 6, 2012 at 12:00 am

    Like most Adobe Creative Suite applications, Flash Professional will present you with a Welcome screen when the application is initialized, giving you quick access to a number of common tasks. This lesson looks at the options available in the Welcome screen. […]

  • The Flash Interface
    by adobetv@adobe.com (Adobe TV) on May 6, 2012 at 12:00 am

    The Flash Professional interface contains a variety of useful panels and other structures that allow you to work effectively within the program. This lesson provides an overview of the most important and useful elements of the application interface. […]